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Let me tell you something important: You WON'T create a Halo-sounding piece if this is your first time composing. Theme OC ReMix (Default) Default Contact Us Community Software by Invision Power Services, Inc. Although it's more of an old school style tracker (with modern features). Depending on the program they provide things like samplers, analog synths, graintable synth, vocoder, mixer, drum machines, arpeggiator, compressors, EQ and effects& FL Studio (49$ 279$ / Demo available) FL Studio Online Reference Manual FL Studio subreddit FL Plugins ACID Music Studio (65$ / Free Trial) Sequel (100$ / Free Trial) Cubase (500$ / Free Trial) Avid Products (Various $) Adobe Soundbooth (199$ / Free Trial) Adobe Audition (349$ / Free Trial) Reason (349$) Logic Pro (200$ / only for Mac) Otomata Online Sequencer CREATE CHIPTUNE MUSIC PXTone (Free / by the creator of Cave Story) Gryzor87s PXTone Manual How To Create Cool Music For Video Games PXTone Tutorial Musagi (Free / create midi music) Musagi Tutorial MilkyTracker (Free) Tracker Software to create chiptune music (Wikipedia article) Open ModPlug Tracker (Free) NESTracker (Free) FamiTracker (Free) Renoise (80$ / Free Demo available) List of Trackers (Woolyss) Chipmusic Plugins (Woolyss) List of Chiptune Resources (TIGMN) Digital Audio Editors (FREE) Audacity (Free) Linux Multimedia Studio (Free / Win & Linux) Ardour (Free / Mac & Linux) Wavosaur (Free / Win) List Of Free Audio Software (Wikipedia) Further Reading Digital Audio Workstation (Wikipedia) List of Audio Editing Software (Wikipedia) 25 Free Digital Audio Editors (Hongkiat) PixelProspectorAugust 7, 2011Permalink Game Making Tools . Most musicians will be more than willing to tell you what they are capable of.Of course, you can also learn a lot about timbre and things by tinkering with programs and SF's (not to mention listening to other orchestral music), but learning the instruments you write for will help dramatically in how 'real' something will sound in the end. You need to give us more info. I enjoy seeing how the community implements the music I compose, and what sorts of levels they create.